With a greater variety of creatures to cultivate from land sea and air, it serves as a far more interesting experience. The way they move, the way they look, and in some cases, gape at just how huge and intimidating they are. It’s here you can gain an appreciation for the detail of the dinosaurs. After all, why else would we be here if not for the temptation of a park full of people-eating dinosaurs running amok?Īs before, JW Evolution 2 lets the player get down to ground level to marvel at the panic and terror (or just casually go dino-watching, if that’s what you’d prefer). The best thing you can do is embrace the chaos and just ignore any attempt at running a successful park long-term, move on from the story modes, and hit sandbox mode. What’s worrying about that is that the sim management stuff gets in the way of the really enjoyable, and that’s supposed to be the whole point of the game. It’s these moments that threaten to sour the Jurassic love-in Frontier has going on in JW Evolution 2. Things like that don’t offer anything to the player beyond packing the game with needless busywork. I don’t know about you, but I’d be much happier making devious decisions about where best to place a merch stand for maximum profit than having to click on vehicles to manually refill them. ![]() ![]() There’s a strange idea of what park strategy is, with the game weirdly high on getting the player to perform menial, but necessary, tasks manually. Some scenarios in story mode require very particular completion requirements and the game’s relative ambiguity towards explaining the game to the player leads to some drastically unfair failures that don’t even come with the compensation of dino carnage. As with the original, it’s actually somewhat beneficial in creating emergent moments of enjoyment, but pushes it too far into the realms of fussiness. While undoubtedly improved from the original game, JW Evolution 2 still relies on the same kind of trial and error approach to park management. “Whatever else might be right or wrong with JW Evolution 2, there’s no denying Frontier got the stars of the show spot on.” It probably doesn’t help that the park creation tools and mechanics are hardly the greatest encouragement for law and order, given how light and ambiguous they can be. The constant internal battle between wanting to run a successful park full of historical wonders, and playing to the strengths of the films by ‘accidentally letting a few carnivores escape during the busy season is one that never truly gets reconciled. But as I alluded to before, there can be such a thing as too much chaos, and there’s a double-edged sword at play in JW Evolution 2’s park management where that proves to be its biggest source of entertainment and most frustrating drawback. ![]() So naturally, there’s some of that sweet, sweet chaos that Dr. Obviously, it’d be a little too zen for a Jurassic World game if that was the sum of it, and it wouldn’t be fair to have this license and not have a few escaped dinosaurs and meddling conspirators to deal with alongside setting the snack prices and stocking up on merc. You start with a modest budget to create a modest tourist attraction, and fund its continuing expansion by luring in more and more guests. The gameplay cycle is familiar enough, even if you didn’t play the first JW Evolution. “The constant internal battle between wanting to run a successful park full of historical wonders, and playing to the strengths of the films by ‘accidentally letting a few carnivores escape during the busy season is one that never truly gets reconciled”
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